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Model 2 Emulator 0.9 WIP

Foro oficial de los emuladores Nebula, Model 2 Emulator y Crystal System Emulator. Todos los temas sobre ellos serán tratados aquí. Página web: nebula.emulatronia.com

Moderators: Wesker, Peabo

Model 2 Emulator 0.9 WIP

PostAuthor: Wesker » Thu Jun 26, 2008 9:47 am

Comenzamos...

26 / 06 / 2008: Añadida una opción para regular los valores Gamma del RGB (por separado): (Imágen de Daytona USA)
27 / 06 / 2008: Eliminados los errores relacionados con muros invisibles en Daytona USA.
28 / 06 / 2008: Arreglado un problema en el sonido de Model 2, que provocaba loops en algunos samples.
01 / 07 / 2008: Las mallas de pixels ahora varian su tamaño según la resolución
01 / 07 / 2008: Añadido soporte para punto muerto en cambio manual.
12 / 07 / 2008: Numerosos arreglos y ajustes sonoros
12 / 07 / 2008: Agregado el juego "Daytona USA '93 Edition" (Gracias a Peabo) (Imágen del juego)
13 / 07 / 2008: Arreglos los colores en Daytona USA, ahora son 100% correctos (gracias a g0en¡tz por su shader de saturación)
15 / 07 / 2008: Agregado el juego "Rail Chase 2".
17 / 07 / 2008: Mejorado el rendimiento y sincronización de la emulación del System Link.
20 / 07 / 2008: Añadido el juego "Virtua Cop 2".
20 / 07 / 2008: Añadido el juego "Virtua Fighter 2".
27 / 07 / 2008: Los coches rivales de Sega Rally ahora corren a toda velocidad, como debería ser.
27 / 07 / 2008: Se muestra el pelo en Fighting Vipers y Virtua Fighter 2 (bugs en Virtua Fighter 2)
27 / 07 / 2008: Actualizados los romsets a la última versión de MAME (bajo comprobación)
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Re: Model 2 Emulator 0.9 WIP

PostAuthor: Peabo » Thu Jun 26, 2008 10:04 am

The colours aren't prefect yet, but you'll agree that they are much more accurate in many ways. I mean, the pink car is pink for one ;)
This is also just an ini toggle, so if you prefer the old ones, you can switch back them at any time.

And there is also the option to adjust gamma levels of the 3d elements (leaving the 2d untouched) from within the ini.

I'm doing a few comparisons with the boards and relaying them with ElSemi so he can try and get the colours totally accurate. Currently, his setup means that the boards won't display the most accurate colours on his monitor so I'm doing my best to test them on mine. A bit fiddly since image capture via VGA (what the boards are connected via) is impossible unless you have some very expensive equipment.
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Re: Model 2 Emulator 0.9 WIP

PostAuthor: lucisac » Thu Jun 26, 2008 10:09 am

OK, so does this confirm there is no 0.7b release, if so please advise so I can remove it from my thread.
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Re: Model 2 Emulator 0.9 WIP

PostAuthor: Peabo » Thu Jun 26, 2008 10:19 am

As far as I know, no there won't be. But the bug will most likely be completely fixed in 0.9
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Re: Model 2 Emulator 0.9 WIP

PostAuthor: byblo » Thu Jun 26, 2008 10:44 am

Do I see the road lines white now ?
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Re: Model 2 Emulator 0.9 WIP

PostAuthor: lucisac » Thu Jun 26, 2008 10:46 am

byblo, wait until you see bedo's ROM when it's done.
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Re: Model 2 Emulator 0.9 WIP

PostAuthor: RockmanForte » Thu Jun 26, 2008 4:10 pm

I am not fan of this game but you are doing a great job cleaning up the bugs. Keep up the good work! :D :kunyao:
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Re: Model 2 Emulator 0.9 WIP

PostAuthor: lucisac » Thu Jun 26, 2008 4:15 pm

I have my big squatter out today and a can of RAID. It is interesting to see the car is now pink.
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Re: Model 2 Emulator 0.9 WIP

PostAuthor: mog » Thu Jun 26, 2008 4:31 pm

Peabo wrote:The colours aren't prefect yet, but you'll agree that they are much more accurate in many ways. I mean, the pink car is pink for one ;)

i would say the road is gray again ! and the white of the lines is coming through. Seem way better yes.
Now it would be nice to turn the lights of the 3d scene "on" :D (just joking)
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Re: Model 2 Emulator 0.9 WIP

PostAuthor: lucisac » Thu Jun 26, 2008 4:36 pm

I am not sure if Bedo has been in contact with ElSemi yet regarding what he altered to make the road look so good, maybe that may give more clues.
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